Showing posts with label October 30 2016. Show all posts
Showing posts with label October 30 2016. Show all posts

Saturday, October 29, 2016

Random Python Programs October 30 2016

Floyd Rectangle Test and Prototype 1

for counter in range(1,5,1):
print(counter,end=" ")
print("")
for counter in range(5,9,1):
print(counter,end=" ")
print("")
for counter in range(9,13,1):
print(counter,end=" ")
print("")
for counter in range(13,17,1):
print(counter,end=" ")
print("")

def rectangle1(length):
row = 1
start = row
stop = row+4
timer = length
rectangle2(start,stop,timer,row)
def rectangle2(start,stop,timer,row):
if timer>0:
for counter in range(start,stop,1):
print(counter,end=" ")
print("")
timer -= 1
row += 1
start = stop
stop += 4
rectangle2(start,stop,timer,row)
rectangle1(4)

Floyd Rectangle Test and Prototype 2

for counter in range(1,5,1):
print(counter,end=" ")
print("")
for counter in range(5,9,1):
print(counter,end=" ")
print("")
for counter in range(9,13,1):
print(counter,end=" ")
print("")
for counter in range(13,17,1):
print(counter,end=" ")
print("")

def rectangle1(length,width):
row = 1
start = row
stop = row+width
timer = length
rectangle2(start,stop,timer,row, width)
def rectangle2(start,stop,timer,row, width):
if timer>0:
for counter in range(start,stop,1):
print(counter,end=" ")
print("")
timer -= 1
row += 1
start = stop
stop += width
rectangle2(start,stop,timer,row, width)
rectangle1(2,5)


Floyd Rectangle Prototype 3

def rectangle1(length,width):
row = 1
start = row
stop = row+width
timer = length
rectangle2(start,stop,timer,row, width)
def rectangle2(start,stop,timer,row, width):
if timer>0:
for counter in range(start,stop,1):
print(counter,end=" ")
print("")
timer -= 1
row += 1
start = stop
stop += width
rectangle2(start,stop,timer,row, width)
else:
print("Program Complete")
runprogram()
def runprogram():
numbera=int(input("Type in the Length you Want For Your Floyd Rectangle: "))
numberb=int(input("Type in the Width you Want For Your Floyd Rectangle: "))
rectangle1(numbera,numberb)
runprogram()

World Builder Prototype 1

import random
def init():
print("[Initializing...]")
biomenumber = random.randint(1,4)
if biomenumber==1:
biome = "Winter Wonderland"
resource = "Freeze"
firstworld(biome,resource)
if biomenumber==2:
biome = "Sandy Plains"
resource = "Sand"
firstworld(biome,resource)
if biomenumber==3:
biome = "Rocky Mountains"
resource = "Stone"
firstworld(biome,resource)
if biomenumber==4:
biome = "Wet Waters"
resource = "Water"
firstworld(biome,resource)
def firstworld(biome,resource):
print("[Game Start]")
print("You are in the",biome,". You have access to",resource,". ")
if biome == "Winter Wonderland":
print(resource,"when combined with Water generates Ice.")
playground(biome,resource)
if biome == "Sandy Plains":
print(resource,"when combined with Water generates Mud.")
playground(biome,resource)
if biome == "Rocky Mountains":
print(resource,"can be used to Build Houses.")
playground(biome,resource)
if biome == "Wet Waters":
print(resource,"when combined with Water generates Ice.")
playground(biome,resource)
def playground(biome,resource):

init()

Walking in A Room Simulator Prototype 1

def walkworld(room): if room == 1: action = int(input("You are in room 1. You can go through door number one or door number two. Choose a door by typing in a number.: ")) if action == 1: room = 2 walkworld(room) if action == 2: room = 3 walkworld(room) if room == 2: action = int(input("You are in room 2. You can go through door number one or door number four. Choose a door by typing in a number.: ")) if action == 1: room = 1 walkworld(room) if action == 4: room = 4 walkworld(room) if room == 3: action = int(input("You are in room 3. You can go through door number two or door number three. Choose a door by typing in a number.: ")) if action == 2: room = 1 walkworld(room) if action == 3: room = 4 walkworld(room) if room == 4: action = int(input("You are in room 4. You can go through door number four or door number three. Choose a door by typing in a number.: ")) if action == 4: room = 2 walkworld(room) if action == 3: room = 3 walkworld(room) walkworld(1)


Walking in A Room Simulator Prototype 2

def walkworld(room): if room == 1: print("-----------------------") print ("The room you are in contains:", room1contents) print ("You currently have these items:", inventory) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 1. You can go through door number one or door number two.: ") if action == "1": room = 2 walkworld(room) if action == "2": room = 3 walkworld(room) else: interact(room) if room == 2: print("-----------------------") print ("The room you are in contains:", room2contents) print ("You currently have these items:", inventory) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 2. You can go through door number one or door number four.:") if action == "1": room = 1 walkworld(room) if action == "4": room = 4 walkworld(room) if room == 3: print("-----------------------") print ("The room you are in contains:", room3contents) print ("You currently have these items:", inventory) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 3. You can go through door number two or door number three.: ") if action == "2": room = 1 walkworld(room) if action == "3": room = 4 walkworld(room) if room == 4: print("-----------------------") print ("The room you are in contains:", room4contents) print ("You currently have these items:", inventory) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 4. You can go through door number four or door number three.: ") if action == "4": room = 2 walkworld(room) if action == "3": room = 3 walkworld(room) def interact(room): if room==1: print("-----------------------") print ("The room you are in contains:", room1contents) print ("You currently have these items:", inventory) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") room1contents.remove(action) inventory.append(action) walkworld(room) if action == "place": action = input("What item would you like to place?: ") inventory.remove(action) room1contents.append(action) walkworld(room) if room==2: print("-----------------------") print ("The room you are in contains:", room2contents) print ("You currently have these items:", inventory) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") room2contents.remove(action) inventory.append(action) walkworld(room) if action == "place": action = input("What item would you like to place?: ") inventory.remove(action) room2contents.append(action) walkworld(room) if room==3: print("-----------------------") print ("The room you are in contains:", room3contents) print ("You currently have these items:", inventory) if action == "pick up": action = input("What item would you like to pick up?: ") room3contents.remove(action) inventory.append(action) walkworld(room) if action == "place": action = input("What item would you like to place?: ") inventory.remove(action) room3contents.append(action) walkworld(room) if room==4: print("-----------------------") print ("The room you are in contains:", room4contents) print ("You currently have these items:", inventory) if action == "pick up": action = input("What item would you like to pick up?: ") room4contents.remove(action) inventory.append(action) walkworld(room) if action == "place": action = input("What item would you like to place?: ") inventory.remove(action) room4contents.append(action) walkworld(room) inventory = ["rock"] room1contents = [] room2contents = [] room3contents = [] room4contents = [] walkworld(1)

Walking in A Room Simulator Prototype 3

import random def walkworld(room): ghostlocation = random.randint(1,4) if ghostlocation == room: if "amulet" in inventory: print("-----------------------") print("The Ghost Has Found You") print("The Amulet Has Protected You From The Ghost's Wrath") else: print("-----------------------") print("The Ghost Has Found You") print("GAME OVER :( :( :(") exit() if room == 1: print("-----------------------") print ("The room you are in contains:", room1contents) print ("You currently have these items:", inventory) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 1. You can go through door number one or door number two.: ") if action == "1": room = 2 walkworld(room) if action == "2": room = 3 walkworld(room) else: interact(room) if room == 2: print("-----------------------") print ("The room you are in contains:", room2contents) print ("You currently have these items:", inventory) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 2. You can go through door number one or door number four.:") if action == "1": room = 1 walkworld(room) if action == "4": room = 4 walkworld(room) if room == 3: print("-----------------------") print ("The room you are in contains:", room3contents) print ("You currently have these items:", inventory) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 3. You can go through door number two or door number three.: ") if action == "2": room = 1 walkworld(room) if action == "3": room = 4 walkworld(room) if room == 4: print("-----------------------") print ("The room you are in contains:", room4contents) print ("You currently have these items:", inventory) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 4. You can go through door number four or door number three.: ") if action == "4": room = 2 walkworld(room) if action == "3": room = 3 walkworld(room) def interact(room): if room==1: print("-----------------------") print ("The room you are in contains:", room1contents) print ("You currently have these items:", inventory) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") room1contents.remove(action) inventory.append(action) walkworld(room) if action == "place": action = input("What item would you like to place?: ") inventory.remove(action) room1contents.append(action) walkworld(room) if room==2: print("-----------------------") print ("The room you are in contains:", room2contents) print ("You currently have these items:", inventory) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") room2contents.remove(action) inventory.append(action) walkworld(room) if action == "place": action = input("What item would you like to place?: ") inventory.remove(action) room2contents.append(action) walkworld(room) if room==3: print("-----------------------") print ("The room you are in contains:", room3contents) print ("You currently have these items:", inventory) if action == "pick up": action = input("What item would you like to pick up?: ") room3contents.remove(action) inventory.append(action) walkworld(room) if action == "place": action = input("What item would you like to place?: ") inventory.remove(action) room3contents.append(action) walkworld(room) if room==4: print("-----------------------") print ("The room you are in contains:", room4contents) print ("You currently have these items:", inventory) if action == "pick up": action = input("What item would you like to pick up?: ") room4contents.remove(action) inventory.append(action) walkworld(room) if action == "place": action = input("What item would you like to place?: ") inventory.remove(action) room4contents.append(action) walkworld(room) inventory = ["rock","amulet"] room1contents = [] room2contents = [] room3contents = [] room4contents = [] walkworld(1)

Walking in A Room Simulator Prototype 4

Error: Inventory Items Are Not Being Recognized


import random def walkworld(room): ghostlocation = random.randint(1,4) if ghostlocation == room: if "amulet" in inventory: print("-----------------------") print("The Ghost Has Found You") print("The Amulet Has Protected You From The Ghost's Wrath") else: print("-----------------------") print("The Ghost Has Found You") print("GAME OVER :( :( :(") exit() if room == 1: print("-----------------------") print ("The room you are in contains:", room1contents) print ("You currently have these items:", inventory) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 1. You can go through door number one or door number two.: ") if action == "1": room = 2 walkworld(room) if action == "2": room = 3 walkworld(room) else: interact(room) if room == 2: print("-----------------------") print ("The room you are in contains:", room2contents) print ("You currently have these items:", inventory) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 2. You can go through door number one or door number four.:") if action == "1": room = 1 walkworld(room) if action == "4": room = 4 walkworld(room) else: interact(room) if room == 3: print("-----------------------") print ("The room you are in contains:", room3contents) print ("You currently have these items:", inventory) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 3. You can go through door number two or door number three.: ") if action == "2": room = 1 walkworld(room) if action == "3": room = 4 walkworld(room) else: interact(room) if room == 4: print("-----------------------") print ("The room you are in contains:", room4contents) print ("You currently have these items:", inventory) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 4. You can go through door number four or door number three.: ") if action == "4": room = 2 walkworld(room) if action == "3": room = 3 walkworld(room) else: interact(room) def interact(room): if room==1: print("-----------------------") print ("The room you are in contains:", room1contents) print ("You currently have these items:", inventory) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") if action in room1contents: room1contents.remove(action) inventory.append(action) walkworld(room) else: print(action,"is not an object within the room.") walkworld(room) if action == "place": action = input("What item would you like to place?: ") if action in room1contents: inventory.remove(action) room1contents.append(action) walkworld(room) else: print(action,"is not an object within your inventory.") walkworld(room) if room==2: print("-----------------------") print ("The room you are in contains:", room2contents) print ("You currently have these items:", inventory) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") if action in room2contents: room2contents.remove(action) inventory.append(action) walkworld(room) else: print(action,"is not an object within the room.") walkworld(room) if action == "place": action = input("What item would you like to place?: ") if action in room2contents: inventory.remove(action) room2contents.append(action) walkworld(room) else: print(action,"is not an object within your inventory.") walkworld(room) if room==3: print("-----------------------") print ("The room you are in contains:", room3contents) print ("You currently have these items:", inventory) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") if action in room3contents: room3contents.remove(action) inventory.append(action) walkworld(room) else: print(action,"is not an object within the room.") walkworld(room) if action == "place": action = input("What item would you like to place?: ") if action in room3contents: inventory.remove(action) room3contents.append(action) walkworld(room) else: print(action,"is not an object within your inventory.") walkworld(room) if room==4: print("-----------------------") print ("The room you are in contains:", room4contents) print ("You currently have these items:", inventory) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") if action in room4contents: room4contents.remove(action) inventory.append(action) walkworld(room) else: print(action,"is not an object within the room.") walkworld(room) if action == "place": action = input("What item would you like to place?: ") if action in room4contents: inventory.remove(action) room4contents.append(action) walkworld(room) else: print(action,"is not an object within your inventory.") walkworld(room) inventory = ["rock","amulet"] room1contents = [] room2contents = [] room3contents = [] room4contents = [] walkworld(1)

Walking in A Room Simulator Prototype 5

import random def walkworld(room): ghostlocation = random.randint(1,4) if ghostlocation == room: if "amulet" in inventory: print("-----------------------") print("The Ghost Has Found You") print("The Amulet Has Protected You From The Ghost's Wrath") else: print("-----------------------") print("The Ghost Has Found You") print("GAME OVER :( :( :(") exit() if room == 1: print("-----------------------") print ("The room you are in contains:", room1contents) print ("You currently have these items:", inventory) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 1. You can go through door number one or door number two.: ") if action == "1": room = 2 walkworld(room) if action == "2": room = 3 walkworld(room) if action == "interact": interact(room) if room == 2: print("-----------------------") print ("The room you are in contains:", room2contents) print ("You currently have these items:", inventory) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 2. You can go through door number one or door number four.:") if action == "1": room = 1 walkworld(room) if action == "4": room = 4 walkworld(room) if action == "interact": interact(room) if room == 3: print("-----------------------") print ("The room you are in contains:", room3contents) print ("You currently have these items:", inventory) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 3. You can go through door number two or door number three.: ") if action == "2": room = 1 walkworld(room) if action == "3": room = 4 walkworld(room) if action == "interact": interact(room) if room == 4: print("-----------------------") print ("The room you are in contains:", room4contents) print ("You currently have these items:", inventory) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 4. You can go through door number four or door number three.: ") if action == "4": room = 2 walkworld(room) if action == "3": room = 3 walkworld(room) if action == "interact": interact(room) def interact(room): if room==1: print("-----------------------") print ("The room you are in contains:", room1contents) print ("You currently have these items:", inventory) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") if (str(action)) in room1contents: room1contents.remove(action) inventory.append(action) walkworld(room) else: print(action,"is not an object within the room.") walkworld(room) if action == "place": action = input("What item would you like to place?: ") if (str(action)) in inventory: inventory.remove(action) room1contents.append(action) walkworld(room) else: print(action,"is not an object within your inventory.") walkworld(room) if room==2: print("-----------------------") print ("The room you are in contains:", room2contents) print ("You currently have these items:", inventory) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") if (str(action)) in room2contents: room2contents.remove(action) inventory.append(action) walkworld(room) else: print(action,"is not an object within the room.") walkworld(room) if action == "place": action = input("What item would you like to place?: ") if (str(action)) in inventory: inventory.remove(action) room2contents.append(action) walkworld(room) else: print(action,"is not an object within your inventory.") walkworld(room) if room==3: print("-----------------------") print ("The room you are in contains:", room3contents) print ("You currently have these items:", inventory) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") if (str(action)) in room3contents: room3contents.remove(action) inventory.append(action) walkworld(room) else: print(action,"is not an object within the room.") walkworld(room) if action == "place": action = input("What item would you like to place?: ") if (str(action)) in inventory: inventory.remove(action) room3contents.append(action) walkworld(room) else: print(action,"is not an object within your inventory.") walkworld(room) if room==4: print("-----------------------") print ("The room you are in contains:", room4contents) print ("You currently have these items:", inventory) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") if (str(action)) in room4contents: room4contents.remove(action) inventory.append(action) walkworld(room) else: print(action,"is not an object within the room.") walkworld(room) if action == "place": action = input("What item would you like to place?: ") if (str(action)) in inventory: inventory.remove(action) room4contents.append(action) walkworld(room) else: print(action,"is not an object within your inventory.") walkworld(room) inventory = ["rock","amulet"] room1contents = [] room2contents = [] room3contents = [] room4contents = [] walkworld(1)

Walking in A Room Simulator Prototype 6

import random def walkworld(room): ghostlocation = random.randint(1,4) if ghostlocation == room: if "amulet" in inventory: print("-----------------------") print("The Ghost Has Found You") print("The Amulet Has Protected You From The Ghost's Wrath") else: print("-----------------------") print("The Ghost Has Found You") print("GAME OVER :( :( :(") exit() if room == 1: print("-----------------------") print ("The room you are in contains:", room1contents) print ("You currently have these items:", inventory) print ("Choose a door by typing in a number.","Type interact to interact with the room","Type use to use an item in your inventory") action = input("You are in room 1. You can go through door number one or door number two.: ") if action == "1": room = 2 walkworld(room) if action == "2": room = 3 walkworld(room) if action == "interact": interact(room) if action == "use": use(room,ghostlocation) if room == 2: print("-----------------------") print ("The room you are in contains:", room2contents) print ("You currently have these items:", inventory) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 2. You can go through door number one or door number four.:") if action == "1": room = 1 walkworld(room) if action == "4": room = 4 walkworld(room) if action == "interact": interact(room) if action == "use": use(room,ghostlocation) if room == 3: print("-----------------------") print ("The room you are in contains:", room3contents) print ("You currently have these items:", inventory) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 3. You can go through door number two or door number three.: ") if action == "2": room = 1 walkworld(room) if action == "3": room = 4 walkworld(room) if action == "interact": interact(room) if action == "use": use(room,ghostlocation) if room == 4: print("-----------------------") print ("The room you are in contains:", room4contents) print ("You currently have these items:", inventory) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 4. You can go through door number four or door number three.: ") if action == "4": room = 2 walkworld(room) if action == "3": room = 3 walkworld(room) if action == "interact": interact(room) if action == "use": use(room,ghostlocation) def interact(room): if room==1: print("-----------------------") print ("The room you are in contains:", room1contents) print ("You currently have these items:", inventory) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") if (str(action)) in room1contents: room1contents.remove(action) inventory.append(action) walkworld(room) else: print(action,"is not an object within the room.") walkworld(room) if action == "place": action = input("What item would you like to place?: ") if (str(action)) in inventory: inventory.remove(action) room1contents.append(action) walkworld(room) else: print(action,"is not an object within your inventory.") walkworld(room) if room==2: print("-----------------------") print ("The room you are in contains:", room2contents) print ("You currently have these items:", inventory) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") if (str(action)) in room2contents: room2contents.remove(action) inventory.append(action) walkworld(room) else: print(action,"is not an object within the room.") walkworld(room) if action == "place": action = input("What item would you like to place?: ") if (str(action)) in inventory: inventory.remove(action) room2contents.append(action) walkworld(room) else: print(action,"is not an object within your inventory.") walkworld(room) if room==3: print("-----------------------") print ("The room you are in contains:", room3contents) print ("You currently have these items:", inventory) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") if (str(action)) in room3contents: room3contents.remove(action) inventory.append(action) walkworld(room) else: print(action,"is not an object within the room.") walkworld(room) if action == "place": action = input("What item would you like to place?: ") if (str(action)) in inventory: inventory.remove(action) room3contents.append(action) walkworld(room) else: print(action,"is not an object within your inventory.") walkworld(room) if room==4: print("-----------------------") print ("The room you are in contains:", room4contents) print ("You currently have these items:", inventory) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") if (str(action)) in room4contents: room4contents.remove(action) inventory.append(action) walkworld(room) else: print(action,"is not an object within the room.") walkworld(room) if action == "place": action = input("What item would you like to place?: ") if (str(action)) in inventory: inventory.remove(action) room4contents.append(action) walkworld(room) else: print(action,"is not an object within your inventory.") walkworld(room) def use(room,ghostlocation): print("-----------------------") print ("You currently have these items:", inventory) action = input("What item in your inventory would you like to use?: ") if action in inventory: if action == "rock": print("The rock has no particular use.") walkworld(room) if action == "amulet": if ghostlocation == room: print("The amulet's power is holding the ghost at bay.") else: print("The ghost can move anywhere so be careful. The ghost is currently in room",ghostlocation) else: print("This item is not in your inventory".) walkworld(room) inventory = ["rock","amulet"] room1contents = [] room2contents = [] room3contents = [] room4contents = [] walkworld(1)

Walking in A Room Simulator Prototype 7

import random def walkworld(room,health,magick): ghostlocation = random.randint(1,4) manalocation = random.randint(1,4) if manalocation == 1: room1contents.append("mana") if manalocation == 2: room2contents.append("mana") if manalocation == 3: room3contents.append("mana") if manalocation == 4: room4contents.append("mana") if ghostlocation == room: if "amulet" in inventory and magick>0: print("-----------------------") print("The Ghost Has Found You") print("The Amulet Has Protected You From The Ghost's Wrath") magick -= 1 if "amulet" in inventory and magick<1: -="1" amulet="" and="" attacked="" been="" by="" found="" ghost="" has="" have="" he="" health="" if="" in="" inventory="" not="" ou="" print="" the="" you="">0: print("-----------------------") print("The Ghost Has Found You") print("You have been attacked by the Ghost!") health -= 1 if "amulet" not in inventory and health<1: 1.="" 1:="" 1="" 2.="" 2:="" 3.="" 3:="" 4.="" 4:="" :="" a="" action="=" amulet="" an="" anywhere="" are="" at:="" at="" bay.="" be="" by="" can="" careful.="" consume="" contains:="" currently="" def="" door="" else:="" exit="" font="" found="" four.:="" four="" ghost="" ghostlocation="" go="" has="" hat="" have="" he="" health="" his="" holding="" hoose="" if="" in="" increase="" interact="" inventory.="" inventory.append="" inventory.remove="" inventory:="" inventory="[" is="" item="" items:="" like="" magick="" mana.="" mana="" move="" no="" not="" number.="" number="" o="" object="" one="" or="" ou="" our="" over="" particular="" pick="" place="" power="" powers="" print="" rock="" room.="" room1contents.append="" room1contents.remove="" room1contents:="" room1contents="[]" room2contents.append="" room2contents.remove="" room2contents:="" room2contents="[]" room3contents.append="" room3contents.remove="" room3contents:="" room3contents="[]" room4contents.append="" room4contents.remove="" room4contents:="" room4contents="[]" room:="" room="" s="" so="" str="" strengthening="" the="" these="" three.:="" through="" to="" two.:="" two="" typing="" up="" use.="" use="" walkworld="" want="" with="" within="" would="" you="" your="" ype="">

Walking in A Room Simulator Prototype 8

import random def walkworld(room,health,magick): ghostlocation = random.randint(1,4) manalocation = random.randint(1,4) if manalocation == 1: room1contents.append("mana") if manalocation == 2: room2contents.append("mana") if manalocation == 3: room3contents.append("mana") if manalocation == 4: room4contents.append("mana") if ghostlocation == room: if "amulet" in inventory and magick>0: print("-----------------------") print("The Ghost Has Found You") print("The Amulet Has Protected You From The Ghost's Wrath") magick -= 1 if "amulet" in inventory and magick<1: -="1" amulet="" and="" attacked="" been="" by="" found="" ghost="" has="" have="" he="" health="" if="" in="" inventory="" not="" ou="" print="" the="" you="">0: print("-----------------------") print("The Ghost Has Found You") print("You have been attacked by the Ghost!") health -= 1 if "amulet" not in inventory and health<1: 1.="" 1:="" 1="" 2.="" 2:="" 3.="" 3:="" 4.="" 4:="" :="" a="" action="" amulet="" an="" are="" at:="" by="" can="" consume="" contains:="" currently="" def="" door="" else:="" exit="" found="" four.:="" four="" ghost="" ghostlocation="" go="" has="" hat="" have="" he="" health="" hoose="" if="" in="" increase="" interact="" inventory.="" inventory.append="" inventory.remove="" inventory:="" inventory="" is="" item="" items:="" like="" magick="" mana.="" mana="" not="" number.="" number="" o="" object="" one="" or="" ou="" our="" over="" pick="" place="" powers="" print="" room.="" room1contents.append="" room1contents.remove="" room1contents:="" room1contents="" room2contents.append="" room2contents.remove="" room2contents:="" room2contents="" room3contents.append="" room3contents.remove="" room3contents:="" room3contents="" room4contents.append="" room4contents.remove="" room4contents:="" room4contents="" room="" str="" strengthening="" the="" these="" three.:="" through="" to="" two.:="" two="" typing="" up="" use="" walkworld="" want="" with="" within="" would="" you="" your="" ype="">5: print("You are overloaded with magick power! Increasing your magick, causes a decrease in your health!") health -= 1 walkworld(room,health,magick) else: walkworld(room,health,magick) if action == "rock": print("The rock has no particular use.") walkworld(room,health,magick) if action == "amulet": if ghostlocation == room: print("The amulet's power is holding the ghost at bay.") else: print("The ghost can move anywhere so be careful. The ghost is currently in room",ghostlocation) else: print("This item is not in your inventory.") walkworld(room,health,magick) inventory = ["rock","amulet"] room1contents = [] room2contents = [] room3contents = [] room4contents = [] walkworld(1,3,3)

Walking in A Room Simulator Prototype 9

import random def walkworld(room,health,magick): ghostlocation = random.randint(1,4) manalocation = random.randint(1,4) vampirelocation = random.randint(0,1) garliclocation = random.randint(0,1) if garliclocation == 1: room3contents.append(garlic) if vampirelocation == 1: if room == 2: if "garlic" in inventory: inventory.remove("garlic") vampirelocation = 0 print("-----------------------") print("You were attacked by a Vampire! Luckily you had garlic on you. The Vampire has consumed the garlic, and you are safe..for now.") if "garlic" not in inventory and health>0: print("-----------------------") print("You were attacked by a Vampire! Sadly you didn't get any cool powers..just a bad bruise." vampirelocation = 0 health -= 1 if "garlic" not in inventory and health=1: print("-----------------------") print("You were attacked by a Vampire!" print("You have died") print("GAME OVER") vampirelocation = 0 health -= 1 exit() if manalocation == 1: room1contents.append("mana") if manalocation == 2: room2contents.append("mana") if manalocation == 3: room3contents.append("mana") if manalocation == 4: room4contents.append("mana") if ghostlocation == room: if "amulet" in inventory and magick>0: print("-----------------------") print("The Ghost Has Found You") print("The Amulet Has Protected You From The Ghost's Wrath") magick -= 1 if "amulet" in inventory and magick<1: -="1" amulet="" and="" attacked="" been="" by="" found="" ghost="" has="" have="" he="" health="" if="" in="" inventory="" not="" ou="" print="" the="" you="">0: print("-----------------------") print("The Ghost Has Found You") print("You have been attacked by the Ghost!") health -= 1 if "amulet" not in inventory and health=1: print("-----------------------") print("The Ghost Has Found You") print("GAME OVER :( :( :(") exit() if room == 1: print("-----------------------") print ("The room you are in contains:", room1contents) print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) print ("Choose a door by typing in a number.","Type interact to interact with the room","Type use to use an item in your inventory") action = input("You are in room 1. You can go through door number one or door number two.: ") if action == "1": room = 2 walkworld(room,health,magick) if action == "2": room = 3 walkworld(room,health,magick) if action == "interact": interact(room,health,magick) if action == "use": use(room,ghostlocation,health,magick) if room == 2: print("-----------------------") print ("The room you are in contains:", room2contents) print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 2. You can go through door number one or door number four.:") if action == "1": room = 1 walkworld(room,health,magick) if action == "4": room = 4 walkworld(room,health,magick) if action == "interact": interact(room,health,magick) if action == "use": use(room,ghostlocation,health,magick) if room == 3: print("-----------------------") print ("The room you are in contains:", room3contents) print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 3. You can go through door number two or door number three.: ") if action == "2": room = 1 walkworld(room,health,magick) if action == "3": room = 4 walkworld(room,health,magick) if action == "interact": interact(room,health,magick) if action == "use": use(room,ghostlocation,health,magick) if room == 4: print("-----------------------") print ("The room you are in contains:", room4contents) print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 4. You can go through door number four or door number three.: ") if action == "4": room = 2 walkworld(room,health,magick) if action == "3": room = 3 walkworld(room,health,magick) if action == "interact": interact(room,health,magick) if action == "use": use(room,ghostlocation,health,magick) def interact(room,health,magick): if room==1: print("-----------------------") print ("The room you are in contains:", room1contents) print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") if (str(action)) in room1contents: room1contents.remove(action) inventory.append(action) walkworld(room,health,magick) else: print(action,"is not an object within the room.") walkworld(room,health,magick) if action == "place": action = input("What item would you like to place?: ") if (str(action)) in inventory: inventory.remove(action) room1contents.append(action) walkworld(room,health,magick) else: print(action,"is not an object within your inventory.") walkworld(room,health,magick) if room==2: print("-----------------------") print ("The room you are in contains:", room2contents) print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") if (str(action)) in room2contents: room2contents.remove(action) inventory.append(action) walkworld(room,health,magick) else: print(action,"is not an object within the room.") walkworld(room,health,magick) if action == "place": action = input("What item would you like to place?: ") if (str(action)) in inventory: inventory.remove(action) room2contents.append(action) walkworld(room,health,magick) else: print(action,"is not an object within your inventory.") walkworld(room,health,magick) if room==3: print("-----------------------") print ("The room you are in contains:", room3contents) print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") if (str(action)) in room3contents: room3contents.remove(action) inventory.append(action) walkworld(room,health,magick) else: print(action,"is not an object within the room.") walkworld(room,health,magick) if action == "place": action = input("What item would you like to place?: ") if (str(action)) in inventory: inventory.remove(action) room3contents.append(action) walkworld(room,health,magick) else: print(action,"is not an object within your inventory.") walkworld(room,health,magick) if room==4: print("-----------------------") print ("The room you are in contains:", room4contents) print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") if (str(action)) in room4contents: room4contents.remove(action) inventory.append(action) walkworld(room,health,magick) else: print(action,"is not an object within the room.") walkworld(room,health,magick) if action == "place": action = input("What item would you like to place?: ") if (str(action)) in inventory: inventory.remove(action) room4contents.append(action) walkworld(room,health,magick) else: print(action,"is not an object within your inventory.") walkworld(room,health,magick) def use(room,ghostlocation,health,magick): print("-----------------------") print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) action = input("What item in your inventory would you like to use?: ") if action in inventory: if action == "mana": print("You consume the mana. Your Magick powers increase, strengthening your amulet!") magick += 1 inventory.remove(action) if magick>5: print("You are overloaded with magick power! Increasing your magick, causes a decrease in your health!") health -= 1 walkworld(room,health,magick) else: walkworld(room,health,magick) if action == "garlic" print("You eat the garlic. Your breath kind of stinks. Its not healthy enough to heal you, and your breath doesn't stink enough to harm vampires") inventory.remove(garlic) walkworld(room,health,magick) if action == "rock": print("The rock has no particular use.") walkworld(room,health,magick) if action == "amulet": if ghostlocation == room: print("The amulet's power is holding the ghost at bay.") else: print("The ghost can move anywhere so be careful. The ghost is currently in room",ghostlocation) else: print("This item is not in your inventory.") walkworld(room,health,magick) inventory = ["rock","amulet"] room1contents = [] room2contents = [] room3contents = [] room4contents = [] walkworld(1,3,3)

Walking in A Room Simulator Prototype 10

import random def walkworld(room,health,magick): ghostlocation = random.randint(1,4) manalocation = random.randint(1,4) vampirelocation = random.randint(0,1) garliclocation = random.randint(0,1) if garliclocation == 1: room3contents.append("garlic") if vampirelocation == 1: if room == 2: if "garlic" in inventory: inventory.remove("garlic") vampirelocation = 0 print("-----------------------") print("You were attacked by a Vampire! Luckily you had garlic on you. The Vampire has consumed the garlic, and you are safe..for now.") if "garlic" not in inventory and health>0: print("-----------------------") print("You were attacked by a Vampire! Sadly you didn't get any cool powers..just a bad bruise.") vampirelocation = 0 health -= 1 if "garlic" not in inventory and 00: print("-----------------------") print("The Ghost Has Found You") print("The Amulet Has Protected You From The Ghost's Wrath") magick -= 1 if "amulet" in inventory and magick<1: -="1" amulet="" and="" attacked="" been="" by="" found="" ghost="" has="" have="" he="" health="" if="" in="" inventory="" not="" ou="" print="" the="" you="">0: print("-----------------------") print("The Ghost Has Found You") print("You have been attacked by the Ghost!") health -= 1 if "amulet" not in inventory and 2>health>0: print("-----------------------") print("The Ghost Has Found You") print("GAME OVER :( :( :(") exit() if room == 1: print("-----------------------") print ("The room you are in contains:", room1contents) print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) print ("Choose a door by typing in a number.","Type interact to interact with the room","Type use to use an item in your inventory") action = input("You are in room 1. You can go through door number one or door number two.: ") if action == "1": room = 2 walkworld(room,health,magick) if action == "2": room = 3 walkworld(room,health,magick) if action == "interact": interact(room,health,magick) if action == "use": use(room,ghostlocation,health,magick) if room == 2: print("-----------------------") print ("The room you are in contains:", room2contents) print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 2. You can go through door number one or door number four.:") if action == "1": room = 1 walkworld(room,health,magick) if action == "4": room = 4 walkworld(room,health,magick) if action == "interact": interact(room,health,magick) if action == "use": use(room,ghostlocation,health,magick) if room == 3: print("-----------------------") print ("The room you are in contains:", room3contents) print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 3. You can go through door number two or door number three.: ") if action == "2": room = 1 walkworld(room,health,magick) if action == "3": room = 4 walkworld(room,health,magick) if action == "interact": interact(room,health,magick) if action == "use": use(room,ghostlocation,health,magick) if room == 4: print("-----------------------") print ("The room you are in contains:", room4contents) print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 4. You can go through door number four or door number three.: ") if action == "4": room = 2 walkworld(room,health,magick) if action == "3": room = 3 walkworld(room,health,magick) if action == "interact": interact(room,health,magick) if action == "use": use(room,ghostlocation,health,magick) def interact(room,health,magick): if room==1: print("-----------------------") print ("The room you are in contains:", room1contents) print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") if (str(action)) in room1contents: room1contents.remove(action) inventory.append(action) walkworld(room,health,magick) else: print(action,"is not an object within the room.") walkworld(room,health,magick) if action == "place": action = input("What item would you like to place?: ") if (str(action)) in inventory: inventory.remove(action) room1contents.append(action) walkworld(room,health,magick) else: print(action,"is not an object within your inventory.") walkworld(room,health,magick) if room==2: print("-----------------------") print ("The room you are in contains:", room2contents) print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") if (str(action)) in room2contents: room2contents.remove(action) inventory.append(action) walkworld(room,health,magick) else: print(action,"is not an object within the room.") walkworld(room,health,magick) if action == "place": action = input("What item would you like to place?: ") if (str(action)) in inventory: inventory.remove(action) room2contents.append(action) walkworld(room,health,magick) else: print(action,"is not an object within your inventory.") walkworld(room,health,magick) if room==3: print("-----------------------") print ("The room you are in contains:", room3contents) print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") if (str(action)) in room3contents: room3contents.remove(action) inventory.append(action) walkworld(room,health,magick) else: print(action,"is not an object within the room.") walkworld(room,health,magick) if action == "place": action = input("What item would you like to place?: ") if (str(action)) in inventory: inventory.remove(action) room3contents.append(action) walkworld(room,health,magick) else: print(action,"is not an object within your inventory.") walkworld(room,health,magick) if room==4: print("-----------------------") print ("The room you are in contains:", room4contents) print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") if (str(action)) in room4contents: room4contents.remove(action) inventory.append(action) walkworld(room,health,magick) else: print(action,"is not an object within the room.") walkworld(room,health,magick) if action == "place": action = input("What item would you like to place?: ") if (str(action)) in inventory: inventory.remove(action) room4contents.append(action) walkworld(room,health,magick) else: print(action,"is not an object within your inventory.") walkworld(room,health,magick) def use(room,ghostlocation,health,magick): print("-----------------------") print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) action = input("What item in your inventory would you like to use?: ") if action in inventory: if action == "mana": print("You consume the mana. Your Magick powers increase, strengthening your amulet!") magick += 1 inventory.remove(action) if magick>5: print("You are overloaded with magick power! Increasing your magick, causes a decrease in your health!") health -= 1 walkworld(room,health,magick) else: walkworld(room,health,magick) if action == "garlic": print("You eat the garlic. Your breath kind of stinks. Its not healthy enough to heal you, and your breath doesn't stink enough to harm vampires") inventory.remove(garlic) walkworld(room,health,magick) if action == "rock": print("The rock has no particular use.") walkworld(room,health,magick) if action == "amulet": if ghostlocation == room: print("The amulet's power is holding the ghost at bay.") else: print("The ghost can move anywhere so be careful. The ghost is currently in room",ghostlocation) else: print("This item is not in your inventory.") walkworld(room,health,magick) inventory = ["rock","amulet"] room1contents = [] room2contents = [] room3contents = [] room4contents = [] walkworld(1,3,3)
<1: -="1" amulet="" and="" attacked="" been="" by="" found="" ghost="" has="" have="" he="" health="" if="" in="" inventory="" not="" ou="" print="" the="" you="">

Walking in A Room Simulator Prototype 11

import random def walkworld(room,health,magick): ghostlocation = random.randint(1,4) manalocation = random.randint(1,4) vampirelocation = random.randint(0,1) garliclocation = random.randint(0,1) if garliclocation == 1: room3contents.append("garlic") if vampirelocation == 1: if room == 2: if "garlic" not in inventory and 00: print("-----------------------") print("You were attacked by a Vampire! Sadly you didn't get any cool powers..just a bad bruise.") vampirelocation = 0 health -= 1 if "garlic" in inventory: inventory.remove("garlic") vampirelocation = 0 print("-----------------------") print("You were attacked by a Vampire! Luckily you had garlic on you. The Vampire has consumed the garlic, and you are safe..for now.") if manalocation == 1: room1contents.append("mana") if manalocation == 2: room2contents.append("mana") if manalocation == 3: room3contents.append("mana") if manalocation == 4: room4contents.append("mana") if ghostlocation == room: if "amulet" not in inventory and 2>health>0: print("-----------------------") print("The Ghost Has Found You") print("GAME OVER :( :( :(") exit() if "amulet" not in inventory and health>0: print("-----------------------") print("The Ghost Has Found You") print("You have been attacked by the Ghost!") health -= 1 if "amulet" in inventory and magick<1: -="1" amulet="" and="" attacked="" been="" by="" found="" ghost="" has="" have="" he="" health="" if="" in="" inventory="" magick="" ou="" print="" the="" you="">0: print("-----------------------") print("The Ghost Has Found You") print("The Amulet Has Protected You From The Ghost's Wrath") magick -= 1 if room == 1: print("-----------------------") print ("The room you are in contains:", room1contents) print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) print ("Choose a door by typing in a number.","Type interact to interact with the room","Type use to use an item in your inventory") action = input("You are in room 1. You can go through door number one or door number two.: ") if action == "1": room = 2 walkworld(room,health,magick) if action == "2": room = 3 walkworld(room,health,magick) if action == "interact": interact(room,health,magick) if action == "use": use(room,ghostlocation,health,magick) if room == 2: print("-----------------------") print ("The room you are in contains:", room2contents) print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 2. You can go through door number one or door number four.:") if action == "1": room = 1 walkworld(room,health,magick) if action == "4": room = 4 walkworld(room,health,magick) if action == "interact": interact(room,health,magick) if action == "use": use(room,ghostlocation,health,magick) if room == 3: print("-----------------------") print ("The room you are in contains:", room3contents) print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 3. You can go through door number two or door number three.: ") if action == "2": room = 1 walkworld(room,health,magick) if action == "3": room = 4 walkworld(room,health,magick) if action == "interact": interact(room,health,magick) if action == "use": use(room,ghostlocation,health,magick) if room == 4: print("-----------------------") print ("The room you are in contains:", room4contents) print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) print ("Choose a door by typing in a number.","Type interact to interact with the room") action = input("You are in room 4. You can go through door number four or door number three.: ") if action == "4": room = 2 walkworld(room,health,magick) if action == "3": room = 3 walkworld(room,health,magick) if action == "interact": interact(room,health,magick) if action == "use": use(room,ghostlocation,health,magick) def interact(room,health,magick): if room==1: print("-----------------------") print ("The room you are in contains:", room1contents) print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") if (str(action)) in room1contents: room1contents.remove(action) inventory.append(action) walkworld(room,health,magick) else: print(action,"is not an object within the room.") walkworld(room,health,magick) if action == "place": action = input("What item would you like to place?: ") if (str(action)) in inventory: inventory.remove(action) room1contents.append(action) walkworld(room,health,magick) else: print(action,"is not an object within your inventory.") walkworld(room,health,magick) if room==2: print("-----------------------") print ("The room you are in contains:", room2contents) print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") if (str(action)) in room2contents: room2contents.remove(action) inventory.append(action) walkworld(room,health,magick) else: print(action,"is not an object within the room.") walkworld(room,health,magick) if action == "place": action = input("What item would you like to place?: ") if (str(action)) in inventory: inventory.remove(action) room2contents.append(action) walkworld(room,health,magick) else: print(action,"is not an object within your inventory.") walkworld(room,health,magick) if room==3: print("-----------------------") print ("The room you are in contains:", room3contents) print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") if (str(action)) in room3contents: room3contents.remove(action) inventory.append(action) walkworld(room,health,magick) else: print(action,"is not an object within the room.") walkworld(room,health,magick) if action == "place": action = input("What item would you like to place?: ") if (str(action)) in inventory: inventory.remove(action) room3contents.append(action) walkworld(room,health,magick) else: print(action,"is not an object within your inventory.") walkworld(room,health,magick) if room==4: print("-----------------------") print ("The room you are in contains:", room4contents) print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) action = input("Do you want to pick up or place an item?: ") if action == "pick up": action = input("What item would you like to pick up?: ") if (str(action)) in room4contents: room4contents.remove(action) inventory.append(action) walkworld(room,health,magick) else: print(action,"is not an object within the room.") walkworld(room,health,magick) if action == "place": action = input("What item would you like to place?: ") if (str(action)) in inventory: inventory.remove(action) room4contents.append(action) walkworld(room,health,magick) else: print(action,"is not an object within your inventory.") walkworld(room,health,magick) def use(room,ghostlocation,health,magick): print("-----------------------") print ("You currently have these items:", inventory) print ("Your health is currently at:",health) print ("Your magick is currently at:",magick) action = input("What item in your inventory would you like to use?: ") if action in inventory: if action == "mana": print("You consume the mana. Your Magick powers increase, strengthening your amulet!") magick += 1 inventory.remove(action) if magick>5: print("You are overloaded with magick power! Increasing your magick, causes a decrease in your health!") health -= 1 walkworld(room,health,magick) else: walkworld(room,health,magick) if action == "garlic": print("You eat the garlic. Your breath kind of stinks. Its not healthy enough to heal you, and your breath doesn't stink enough to harm vampires") inventory.remove("garlic") walkworld(room,health,magick) if action == "rock": print("The rock has no particular use.") walkworld(room,health,magick) if action == "amulet": if ghostlocation == room: print("The amulet's power is holding the ghost at bay.") else: print("The ghost can move anywhere so be careful. The ghost is currently in room",ghostlocation) else: print("This item is not in your inventory.") walkworld(room,health,magick) inventory = ["rock","amulet"] room1contents = [] room2contents = [] room3contents = [] room4contents = [] walkworld(1,3,3)

Thursday, October 27, 2016

To-Do October 26 2016 to October 31 2016


  • History
    • Read the Ebrey Separation of the Sexes (Due: 10/31/16)
  • Programming
    • Turn in 7.3 Lab
    • Turn in 7.5 Lab
  • Math
    • Complete 12.2 Assignment
    • Complete 12.6 Assignment (Due: 10/31/16)
  • Business Writing
    • Complete Final Draft of Employee Review
    • Write a Business Plan (Due: 11/3/16)

  • October 26 2016 (Wednesday)
    • Turn in Lab 7.3
    • Complete 12.2 Assignment
    • Complete Final Draft of Employee Review
  • October 27 2016 (Thursday)
    • Complete 12.2 Assignment
    • Complete Final Draft of Employee Review
    • Write a Business Plan 
  • October 28 2016 (Friday)
    • Read Ebrey's Separation of the Sexes
    • Complete 12.6 Assignment
    • Write a Business Plan
  • October 29 2016 (Saturday)
    • Read Ebrey's Separation of the Sexes
    • Complete 12.6 Assignment
    • Write a Business Plan
  • October 30 2016 (Sunday)
    • Read Ebrey's Separation of the Sexes
    • Complete 12.6 Assignment
    • Write a Business Plan
  • October 31 2016 (Monday)
    • Read Ebrey's Separation of the Sexes
    • Complete 12.6 Assignment
    • Write a Business Plan
    • Turn in 7.5 Lab